Danny Haddow | Game Development & Graphic Design



Terminull Demo available now!


Uploaded a demo of Terminull! You can download it for free, so go check it out! Let me know what you think, give it a share. All the fun stuff.

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Game Art and Development marketing!

My course has some video marketing now!! Even has some of my game included in it. Would highly recommend doing this course if you’re even remotely considering doing game design.

We did a group project. It’s a thing. You can download it. Go do that.
ADD prototype Continue reading “ADD is a thing”

Equation Programming

So equations are quite simple;
You have a number, an operator, and another number.
Simple… Until you try and pass in the variable from another script and try to follow BEDMAS or PEMDAS or whatever else you want to call the order of operations. Continue reading “Equation Programming”

Finally got a trailer done for Terminull! Took me about a week to create after getting game footage and sorting out all the sounds.

Check out the trailer and some more information on Terminull.

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IGF Entry

Made an entry into the Independent Game Festival for Terminull! Won’t know for a while how well I will do, but it’s exciting stuff!
You can have a look at the entry here.

Updates to come!

This was a modelling assignment we got given in class. Not really a modeler so I’m rather happy with my result! Really loving the look of ambient occlusion on it as well.

This was modeled and rendered using Maya.

Continue reading “Modelling Challenge – Bait Shack”

Playable Build at WTN Armageddon!!

Woop! Managed to get playable build in time for Wellington Armageddon! Continue reading “Playable Build at WTN Armageddon!!”

Made some improvements to the glitch gates. Nothing final yet, but it’s a start. The idea is that the glitch is caused by a short circuit by the break in the gate. The more breaks, the more powerful the glitch will be. Stay tuned!

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