Danny Haddow | Game Development & Graphic Design



Playable Build at WTN Armageddon!!

Woop! Managed to get playable build in time for Wellington Armageddon! Continue reading “Playable Build at WTN Armageddon!!”

Made some improvements to the glitch gates. Nothing final yet, but it’s a start. The idea is that the glitch is caused by a short circuit by the break in the gate. The more breaks, the more powerful the glitch will be. Stay tuned!


Got a video of me playing a development build for Terminull in time for the Auckland Armageddon. Nothing special at this point, but man it’s exciting. Someone captured a photo of the video loop


First look at what my track might look like with completion. Little bit of overhead bridges and glowy bits on the sides.

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