This was a modelling assignment we got given in class. Not really a modeler so I’m rather happy with my result! Really loving the look of ambient occlusion on it as well.
This was modeled and rendered using Maya.
Progress 1
Basic Shape
Progress 2
Minor Warping, back
Minor Warping, front
Progress 3
Additional Warping, front
Additional Warping, back
Progress 4
Basic Skull Shape + Sign
Added Elements
Progress 5
Start of Floor Component
Progress 6
Additional Editing to Floor
Progress 7
Added Ladder
Progress 8
Detailing on Floor and Ladder, full view
Detailing on Floor and Ladder, close-up
Detailing on Floor and Ladder, close-up underside
Detailing on Floor and Ladder, full view
Progress 9
Final Additions | front view, unshaded
Final Additions | front view, basic shading
Final Additions | side view, unshaded
Final Additions | side view, basic shading
Progress 10
Final Occlusion, Baked Texture | front view
Final Occlusion, Baked Texture | front view
Final Occlusion, Baked Texture | back view
Final Occlusion, Baked Texture | back view
Final Occlusion, Baked Texture | top view
Final Occlusion, Baked Texture | under view
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December 30, 2015 at 2:06 am
Hi Danny, what program you use to modeling and with what at progress 10 (final one) for rendering ? thx in advance
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December 30, 2015 at 8:10 am
Hey Andri. I used Maya for the modeling, and used the Mental Ray extension within Maya to get the final render
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